buildings not destroyed on ownership change.EU3 style elections - 3 random candidates, 30% republican tradition cost for reelection, no skill gain from reelections.
revolt risk due to lack of religious unity up to +5RR scaled.revolt risk due to non-accepted culture +4RR.
This isn't completely trivial, since some things that make sense in vanilla don't make sense in mods, but progress from applying hundreds of edits with text editors (and hoping I made no typos on the way) to just selecting which mod I want as base, and which features I want to include with a script like this is an amazing improvement.
Even for vanilla Fun and Balance it was a bit of a chore to update it for every EU4 hotfix.įortunately I already wrote parser for Paradox mod file format, and one thing led to another and Fun and Balance is now a set of transformation scripts I can apply to any mod I want with little effort.
This could always be achieved with manually merging files, and some people did just that, but that's fairly tedious, especially to update it every single time new version comes out. Unfortunately EU4 does not make it easy to run multiple major mods together (to be fair, pretty much no game does, good support for a single mod at a time is already pretty good). The most common request I'm getting for Fun and Balance mod is using it with other mods.